![]() Tie all that in with the high replay factor, and there is a lot to get out of this game. Multiplayer co-op mode is also available. There’s also an extra, free, story campaign that unlocks on completion of the original story, a locked Scramble mode which sees you battle the orcs across 5 random levels (unlocked once you complete level 12 of the original campaign), an Endless mode which sees you battle wave after, well, endless wave of orcs until you lose all your rift points, and a Weekly Challenge section. Those scenarios also come with their own specific traps that deal out damage on a massive scale. RELATED: Ravensburger Announces ‘Horrified: American Monsters’ & ‘Echoes: An Audio Mystery Game’Ī standard, ever increasing in difficulty, story campaign is present which now includes much larger scale war scenarios that take you out of the castle walls and sees you battling against huge numbers of orcs. It’s also a game that rewards repeat playing of levels to max out your upgrade skulls, and there’s a lot to enjoy about that too – returning to lower levels after you’ve increased the power and potency of your traps to really show the bad guys who’s boss! Equally, you only have a limited supply of cash with which to buy traps with so you have to think carefully, otherwise it won’t take long before you’re overrun. While it’s very easy to just level up the spike and arrow wall traps, cover the floors and walls in them and hope for the best, that won’t work for every monster that is thrown at you. There’s a lot of strategy involved here, too. The traps in your toolbox are as inventive as ever and range from the trusty ‘spike trap’ and ‘arrow wall’ to the more outlandish ‘ceiling pounder’ and ‘saw blade launcher’! After all this time, it was still immense fun inflicting pain on the enemy in various ways, hearing them scream in terror, get electrocuted or burnt to a frazzle. You begin to get faster enemies – like the kobolds – who can run over/past a number of traps with ease, and much larger baddies – like ogres – who can withstand a fair few beatings before admitting defeat/rolling over and dying. The campaign begins with just a couple of different types of orc lumbering towards the level’s rift, but then things start to really ramp up from the third level of the standard campaign onward. Support this awesome writer - 100% goes directly to them! Buy me a coffeeĪs you complete levels, you earn upgrade ‘skulls’, with which you can improve the current traps and weapons in your arsenal or purchase new orc-killing machines between levels, and so it goes on. In my case, this latter element is usually a frantic affair, which is then tidied up considerably and reorganised between the oncoming waves of baddies. You run around dealing with any of the monsters who may have managed to evade your traps (with a variety of long-range or up-close-and-personal weapons), as well as planting new traps as you go along. When your points hit zero, you lose! After placing your traps and entering the ‘action’ phase of actually seeing your strategy succeed, or fail in an equally glorious manner, you are very much in amongst the fray. Each monster that manages to enter your rift reduces your rift points. ![]() At it’s core, Orcs Must Die! 3 is a tower defence game but played in the third person, where you play as one of two student war mages in a fantasy world who has to essentially defend the magic “rift” in each level against an oncoming onslaught of orcs and their brethren. Unfortunately, 2012 feels like a very, very, long time ago… We’ve been waiting on a proper sequel for 9 years!* Has it been worth the wait?Īfter a year of Google Stadia exclusivity, Robot Entertainment’s Orcs Must Die! 3 has finally been released on PC and console. I’d absolutely love to be able to say that it only feels like yesterday since I reviewed Orcs Must Die! 2. ![]()
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